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11/03/2010 07:24
see the news - shift in game design announced!

07/02/2010 10:53
still all quiet on the western front.. no news about beta yet

31/12/2009 21:00
Happy New Year all Smile

01/09/2009 19:26
blinking spam sign ups! leave us alone! all .ru addresses banned i'm afraid

07/07/2009 22:52
Welcome Deacon - member 150 Smile

02/07/2009 12:33
Anyone playing on the EnB Emulator Stress test? If you are, see you on the server Grin Anakhahawk - Progen Warrior. Posted a thread in 'Other MMORPG stuff'.

09/06/2009 22:06
Jumpgateevolution.
com have posted up the news about my new Hermann Peterscheck exclusive interview Smile

14/05/2009 18:53
that's a midnight dev chat - phew.. someone get me a transcript! Smile

14/05/2009 11:04
Jumpgate Evolution Dev Chat TODAY at 7PM Eastern Time hosted by TenTonHammer - http://www.tentonh
ammer.com/voon - Channel: Ten Ton Events

10/05/2009 16:30
Woot! They'll be ensuring the game is competition pro compatible then...

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Game design shift.. good news?
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BIG NEWS: Shift in game design
krispy on March 11 2010 07:24:15
Game News

BIG NEWS: Shift in game design

Well today there's big news in the Jumpgate Evolution world - and a lot of people (including myself) are very happy, as it sounds like the developers listened to feedback and have shifted the focus of the gameplay... a lot.


It's all subject to change, but here's an outline of the 'new' game design;

-"Battlespace" returning to more of its simulator roots from Classic, really a place to practice not advance. I know this will make some of you happy in that advancing will only happen in "real" space not instant action type playing. I still hope to have some achievements/leader board materials form here but not likely to have any equipment or pilot advancing type effects.

- Lots of work on missions. With the new design team map layouts, mission stories, the types of things you do in missions, etc is all MUCH more interesting and varied than ever before. The kinds of things we can now do is very advanced.

- Better faction definition. The stories in the game really tell all about your faction and why you are at war with the others. The story is also darker than before with many of the missions you fly feeling more gray than the typical black and white always doing the good thing type story.

- PvP. Lots and lots of work on systems for PvP, new maps, new game play, new forms of advancement, player built battle stations, capturing sectors, etc. The scope and feel of the massive space battles you will be taking part in against other players will be, IMHO, what really sets us apart.

- AI functionality. Tons of work on making the AI both the right difficulty (it was way to easy before) and also varied in behavior.

Codemaster's DNOTE has also added;

Battlestations are part of the NvNvN combat, a squad can claim a sector on behalf of a nation and build a battlestation within it to defend it and provide other benefits (if the particular sector allows it). This isn't a build one where ever you want type of thing, its an intricate part of the Nation PvP system.

krispy on March 11 2010 07:24:15 · 0 Comments · 3 Reads · Print
Still waiting for news
krispy on February 07 2010 10:56:22
Game News

Still waiting for news

Well we are still waiting for any firm news on when the game will be ready, or at least ready enough to open beta.


All we know is that more people have been pulled onto the project, so they're obviously busy re-coding and tweaking the gameplay away.  It sounds like there may also be some changes to the flight physics, to make for a more realistic/hard core experience if you don't use the 'dampeners' to help you fly.  That's not officially confirmed or tested by myself, but it sounds quite likely.


Keep your eyes out pilots, 2010 must be our year! :)

krispy on February 07 2010 10:56:22 · 0 Comments · 40 Reads · Print
Change at the top!
krispy on November 30 2009 22:56:25
Game News

Change at the top - Hermann to Leave NetDevil

News today is that the long time ND Producer of Jumpgate Evolution, Hermann Peterscheck, will be leaving the project, which is quite a shock to many in the JGE community.

Here are his words to the community on him leaving NetDevil;

After three years of working with the Jumpgate Evolution team, sadly my time with NetDevil has come to an end. It’s been an incredibly difficult decision to leave.

During my time at NetDevil I was privileged to work with a great team and I’m leaving with some fantastic memories of working with them. I’m confident that Lance and Scott have the expertise to drive Jumpgate Evolution to become a huge success. I cannot think of a better team to take the game forward to launch, and I know the game is in good hands.

Finally I’d like to say thank you to everyone in the community! You have stuck with Jumpgate Evolution through thick and thin, and I know your patience is going to be rewarded when you play the final game.

Hermann


This might not be quite as big a shock as it seems, as it was only announced a few days ago that a new Executive producer had been appointed, Lance Robertson. Lance has much experience in the MMO field, including the PvP heavy Dark Age of Camelot, and a producer for the Warhammer MMO.  It's only speculation on my behalf, but the two seem to much to be co-incidence.  The game itself has been undergoing quite some changes after it was first trialed in a "friends and family" closed beta - suggesting that the feedback was far from 100% positive, and that the game needed to change direction to meet the fans expectations?  It's possible that Hermann had to take responsibility for that delay (along with the associated costs of not releasing June 2009).

Hopefully this will be a new begginning for the game, and a new focus (with new information!).
krispy on November 30 2009 22:56:25 · 0 Comments · 169 Reads · Print
JGE Release... aiming for 2010
krispy on September 10 2009 20:03:33
Game News

JGE Release... aiming for 2010

Well it's been some time since I created this site after finding out about JGE (late 2006).. but it's still going to be some time until release date.

After initial 'friends and family' testing by a select group, the feedback was digested by NetDevil, and it appears that release is still some time off, as they try and nail the product how they want it (and hopefuly the fans want it!).

So at the moment there is no official date or even quarter - the best I can get is 'aiming for 2010 for release' - but mainly it is, and always has been (except one aborted June 09 promise), "ready when it's ready"

krispy on September 10 2009 20:03:33 · 2 Comments · 370 Reads · Print
PvP Clarification
krispy on August 12 2009 19:10:10
Game News

PvP Clarification

Now this as everything JGE is subject to change - but someone asked some simple yes/no answerable questions to clear up how PvP will work in JGE.  Here it is for you to digest;

Clarification on the pve/pvp ruleset given it is focus of so much discussion:

Q

1) Can a member of Faction A be attacked by members of Faction B or C in Faction A's regulated space?
2) Can a member of Faction A be attacked by members of Faction B or C in unregulated space?
3) Can a member of Faction A be attacked by members of Faction B or C in Faction B's or C's regulated space?
4) Can a member of Faction A attack another member of Faction A in Faction A's regulated space?
5) Can a member of Faction A attack another member of Faction A in unregulated space?
6) Can a member of Faction A attack another member of Faction A in Faction B's or C's regulated space?

Simple "Yes/No" responses to the above questions would put an end to a lot of discussion on this forum

A

By Faction I assume you mean nation (Sol, Quant, Oct).
1) Yes if the PvP flag for both is set to on.
2) Yes.
3) Yes if the PvP flag for both is set to on.
4) No.
5) No. (although we are debating this exact scenario)
6) No.

Basically right now Solrain can never attack Solrain. Unregulated space is completely open for Nation vs. Nation, Regulated space has premission based PvP. Same nation combat is something we are actively discussing/debating.

krispy on August 12 2009 19:10:10 · 1 Comment · 443 Reads · Print
Galactic Database Entry: Quantars
krispy on July 18 2009 09:00:39
Game News
Galactic Database Entry: Quantars

Check out the Galactic Database “Sectors” for new information about the first regions of space Quantar pilots will encounter. Quantar space is compiled of five unique sectors each with their own enemies, threat levels and history to guide pilots through their first few levels of experiencing Jumpgate Evolution.

Visit the Quantar Sectors Galactic Database entry.

quantar jge

And for those who like the lore of a game;
Quantar culture. Read about how the Nation's philosophical beliefs bind it together through various Paths, and how the Nation has changed since the days of the Shift - adapting their ways and living amongst the stars and asteroids to aspire to a new sort of existence.

Read all about the Quantar Culture in the Galactic Database.

krispy on July 18 2009 09:00:39 · 1 Comment · 529 Reads · Print
Developer Chat Reminder
krispy on July 02 2009 10:50:47
Game News

Developer Chat Reminder


Codemasters have organised a short developer chat session, to answer some of the community questions which have been collected on the official site;


In case you've been sleeping inside an asteroid, this is to remind everyone we're hosting our own community developer chat! Members of the Jumpgate Evolution community have been hard at work asking their questions on the official forums to be answered by the developers during a 30 minute chat on Thursday 2nd July starting at 10PM GMT+1 / 2PM PST.

The chat will take place in Vivox VOON voice chat program in the channel JGEDEV (Rooms, Manage, Join, JGEDEV).


krispy on July 02 2009 10:50:47 · 0 Comments · 542 Reads · Print
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