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You must login to post a message. 11/03/2010 07:24 see the news - shift in game design announced!
07/02/2010 10:53 still all quiet on the western front.. no news about beta yet
31/12/2009 21:00 Happy New Year all
![]() 01/09/2009 19:26 blinking spam sign ups! leave us alone! all .ru addresses banned i'm afraid
07/07/2009 22:52 Welcome Deacon - member 150
![]() 02/07/2009 12:33 Anyone playing on the EnB Emulator Stress test? If you are, see you on the server
Anakhahawk - Progen Warrior.
Posted a thread in 'Other MMORPG stuff'.09/06/2009 22:06 Jumpgateevolution.
com have posted up the news about my new Hermann Peterscheck exclusive interview ![]() 14/05/2009 18:53 that's a midnight dev chat - phew.. someone get me a transcript!
![]() 14/05/2009 11:04 Jumpgate Evolution Dev Chat TODAY at 7PM Eastern Time hosted by TenTonHammer - http://www.tentonh
ammer.com/voon - Channel: Ten Ton Events 10/05/2009 16:30 Woot! They'll be ensuring the game is competition pro compatible then...
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![]() BIG NEWS: Shift in game design
Well today there's big news in the Jumpgate Evolution world - and a lot of people (including myself) are very happy, as it sounds like the developers listened to feedback and have shifted the focus of the gameplay... a lot.
-"Battlespace" returning to more of its simulator roots from Classic, really a place to practice not advance. I know this will make some of you happy in that advancing will only happen in "real" space not instant action type playing. I still hope to have some achievements/leader board materials form here but not likely to have any equipment or pilot advancing type effects. Codemaster's DNOTE has also added; Battlestations are part of the NvNvN combat, a squad can claim a sector on behalf of a nation and build a battlestation within it to defend it and provide other benefits (if the particular sector allows it). This isn't a build one where ever you want type of thing, its an intricate part of the Nation PvP system. ![]() Still waiting for news
Well we are still waiting for any firm news on when the game will be ready, or at least ready enough to open beta.
![]() Change at the top - Hermann to Leave NetDevil
News today is that the long time ND Producer of Jumpgate Evolution, Hermann Peterscheck, will be leaving the project, which is quite a shock to many in the JGE community. Here are his words to the community on him leaving NetDevil; After three years of working with the Jumpgate Evolution team, sadly my time with NetDevil has come to an end. It’s been an incredibly difficult decision to leave.
This might not be quite as big a shock as it seems, as it was only announced a few days ago that a new Executive producer had been appointed, Lance Robertson. Lance has much experience in the MMO field, including the PvP heavy Dark Age of Camelot, and a producer for the Warhammer MMO. It's only speculation on my behalf, but the two seem to much to be co-incidence. The game itself has been undergoing quite some changes after it was first trialed in a "friends and family" closed beta - suggesting that the feedback was far from 100% positive, and that the game needed to change direction to meet the fans expectations? It's possible that Hermann had to take responsibility for that delay (along with the associated costs of not releasing June 2009). Hopefully this will be a new begginning for the game, and a new focus (with new information!). ![]() JGE Release... aiming for 2010Well it's been some time since I created this site after finding out about JGE (late 2006).. but it's still going to be some time until release date. ![]() PvP Clarification
Now this as everything JGE is subject to change - but someone asked some simple yes/no answerable questions to clear up how PvP will work in JGE. Here it is for you to digest; Clarification on the pve/pvp ruleset given it is focus of so much discussion: Q 1) Can a member of Faction A be attacked by members of Faction B or C in Faction A's regulated space? A By Faction I assume you mean nation (Sol, Quant, Oct). ![]() Galactic Database Entry: Quantars Check out the Galactic Database “Sectors” for new information about the first regions of space Quantar pilots will encounter. Quantar space is compiled of five unique sectors each with their own enemies, threat levels and history to guide pilots through their first few levels of experiencing Jumpgate Evolution. Visit the Quantar Sectors Galactic Database entry. ![]() And for those who like the lore of a game; Quantar culture. Read about how the Nation's philosophical beliefs bind it together through various Paths, and how the Nation has changed since the days of the Shift - adapting their ways and living amongst the stars and asteroids to aspire to a new sort of existence. Read all about the Quantar Culture in the Galactic Database. ![]() Developer Chat ReminderCodemasters have organised a short developer chat session, to answer some of the community questions which have been collected on the official site; In case you've been sleeping inside an asteroid, this is to remind everyone we're hosting our own community developer chat! Members of the Jumpgate Evolution community have been hard at work asking their questions on the official forums to be answered by the developers during a 30 minute chat on Thursday 2nd July starting at 10PM GMT+1 / 2PM PST. The chat will take place in Vivox VOON voice chat program in the channel JGEDEV (Rooms, Manage, Join, JGEDEV). | Login
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