Home
Articles
JGE Forum
Squad List
Sig Generator
JGE News
JGE Links
Images n Screens
Search
Contact
Navigation
Latest Articles
April 09 Devchat tra... April 09 Devchat tra... Quasar Bar Closed Be... Dev chat 24th Feb Bleakstone sector - ...Latest Jumpgate links
Aeon KnightsDo you want to becom... CruelWe are looking for a... JGERadioJGERadio is here to ... Fallen WildFallen wild is a UK ... Aurora [EU]We started of as a b... Shoutbox
You must login to post a message. 24/07/2010 01:32 ![]() 23/07/2010 07:43 hmm.. not sure I'm happy that JGE will be a combat shooter only, and not really a true MMO now - most depth being stripped out
![]() 20/06/2010 12:58 sounding like some testing may be starting again soon... we shall see!
10/06/2010 23:46
10/06/2010 16:10
07/06/2010 21:22 OK moved servers, hopefully everything is working!
23/05/2010 14:41
22/05/2010 13:22 oops teach me not to check my own shoutbox - yeah still here - waiting for anything new on the game!
15/05/2010 21:51
14/05/2010 21:33
Beta
|
Scorch with some clarity Scorch with some clarity
After the recent dev chat, and some obvious unhappyness from a wide range fo the community, Scott 'Scorch' Brown has made some comments to try and address those concerns.
-I still don't understand any of the arguments about instanced PvP. It is really not like WoW or Warhammer and its much more like the simulator from Jumpgate Classic. I just want to reward people for anything they do in the game. You want to mine, fine get XP, you want to instance PvP, fine get XP. The whole idea of the game is do what you love and the game will reward you. Just because you get rewards from instanced PvP does not mean that you will get anything faster or better than simply running missions, or competing over sectors in open PvP. -We also want a richer PvE experience as well so we have done a ton of work to make AI more interesting and varied than anything Jumpgate Classic ever had. We have really cool stories for people who like that in game for people to play through and explore. -We have made it so much better for people to be able to "control" the production of various items in the game. Where before players did this by going to a station and dumping items into space, now you can actually defend the manufacturing centers, you can force people to "pay or die" to let them use them, etc. All of this much more focused and PvP oriented than ever before. However, there are also PvE areas to do this as well, but its for different items. -We are working on the details of this so called "hardcore" mode so that for players who want item loss on death, death from collision, the fear of being killed at any time, etc that you can have that, and you will be rewarded differently for going down that path so that everything you want will be there. The only difference is that you will not be able to just kill anyone you want at any time, ie griefing players who don't share your passion. -If any of this does not work in Beta, we can always fall back on the easy answer of a PVP server that has basically the old game rules. -There will be time to adjust much of the game in beta, if the game is not ready, we don't release, period. Comments
Post Comment
Please Login to Post a Comment.
Ratings
Rating is available to Members only.
Please login or register to vote. No Ratings have been Posted.
| Login
Online users info
Our latest member:
ZinovevBorislav27 Registered Members: 212 Members Online:
Guests Online: 3
Random Photo
Member Poll
About
Our RSS
Top 10 Posters
|