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24/07/2010 01:32
Shock

23/07/2010 07:43
hmm.. not sure I'm happy that JGE will be a combat shooter only, and not really a true MMO now - most depth being stripped out Sad

20/06/2010 12:58
sounding like some testing may be starting again soon... we shall see!

10/06/2010 23:46
I like sites with a chat, thanks are very competent Smile

10/06/2010 16:10
I glad to see you, how are you?

07/06/2010 21:22
OK moved servers, hopefully everything is working!

23/05/2010 14:41
Wow-Wow-wow... Just joking Smile

22/05/2010 13:22
oops teach me not to check my own shoutbox - yeah still here - waiting for anything new on the game!

15/05/2010 21:51
Is anybody home? Whas up guys Smile

14/05/2010 21:33
Hi all. How are you there?

Beta
Scorch with some clarity
krispy on February 26 2009 07:28:43

Scorch with some clarity

After the recent dev chat, and some obvious unhappyness from a wide range fo the community, Scott 'Scorch' Brown has made some comments to try and address those concerns.


-Not sure where people are seeing that world/open PvP will somehow not be a MAJOR focus of this game. It will be, and its going to be so much better than just flying through some rings like in Jumpgate Classic. We are just saving the details of this system for a later date as I believe it is our single biggest feature.

-I still don't understand any of the arguments about instanced PvP. It is really not like WoW or Warhammer and its much more like the simulator from Jumpgate Classic. I just want to reward people for anything they do in the game. You want to mine, fine get XP, you want to instance PvP, fine get XP. The whole idea of the game is do what you love and the game will reward you. Just because you get rewards from instanced PvP does not mean that you will get anything faster or better than simply running missions, or competing over sectors in open PvP.

-We also want a richer PvE experience as well so we have done a ton of work to make AI more interesting and varied than anything Jumpgate Classic ever had. We have really cool stories for people who like that in game for people to play through and explore.

-We have made it so much better for people to be able to "control" the production of various items in the game. Where before players did this by going to a station and dumping items into space, now you can actually defend the manufacturing centers, you can force people to "pay or die" to let them use them, etc. All of this much more focused and PvP oriented than ever before. However, there are also PvE areas to do this as well, but its for different items.

-We are working on the details of this so called "hardcore" mode so that for players who want item loss on death, death from collision, the fear of being killed at any time, etc that you can have that, and you will be rewarded differently for going down that path so that everything you want will be there. The only difference is that you will not be able to just kill anyone you want at any time, ie griefing players who don't share your passion.

-If any of this does not work in Beta, we can always fall back on the easy answer of a PVP server that has basically the old game rules.

-There will be time to adjust much of the game in beta, if the game is not ready, we don't release, period.

krispy on February 26 2009 07:28:43 · 0 Comments · 779 Reads · Print
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